Weapons

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Depending on your class, you can only find and use certain weapon types.


Wand icon.png Wands

Sword and Shield icon.png Sword and Shields

Mace and Shield icon.png Mace and Shields

Dual Swords icon.png Dual Swords

Two-handed Sword icon.png Two-handed Swords

Two-handed Mace icon.png Two-handed Maces


Looted weapons[edit | edit source]

  • Can be obtained by killing monsters and opening chests.
  • Common, Uncommon, Rare, Exceptional and Cursed weapons can be found.


Damage types[edit | edit source]

  • Magic
  • Poison
  • Cold
  • Lightning
  • Fire


Exceptional bonuses[edit | edit source]

  • These can be found on exceptional Wands.


  • Needle - Less base damage, but fires and recharges faster
  • Devastating - More base damage, but fires and recharges slower
  • Brutal - A lot more damage, but fires very slowly and a long recharge
  • Growth - Do more damage every shot, resets on recharge
  • Amplify - Do more damage to an enemy with every shot
  • Devour - You heal life by a small percentage of damage done
  • Efficient - More shots, faster attack
  • Death Strike - Every time you do damage, you have a chance to execute a target. Target needs to be under 50% HP to be eligible for execution.


  • These can be found on exceptional Sword and Shields, Mace and Shields, Dual Swords, Two-handed Swords and Two-handed Maces.


  • Needle - Less base damage, but fires and recharges faster
  • Devastating - More base damage, but fires and recharges slower
  • Brutal - A lot more damage, but fires very slowly and a long recharge
  • Amplify - Do more damage to an enemy with every shot
  • Devour - You heal life by a small percentage of damage done
  • Death Strike - Every time you do damage, you have a chance to execute a target. Target needs to be under 50% HP to be eligible for execution.

Affixes on weapons[edit | edit source]



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  • Affixes are the magical properties that can appear on items of a Common (Green) quality or higher.
  • The number off affixes an item receives will depend on the quality of the item, along with random chance.
  • Once the game has determined the quality of an item, it then determines the number of affixes to give;
    • Non-Magical (White) - None
    • Common (Green) : 1 - 2
    • Uncommon (Blue) : 2 - 3
    • Rare (Purple) : 3 - 4
    • Exceptional (Orange) : 3 - 4 + Exceptional Buff
  • After the number of affixes has been assigned, the game then chooses affixes randomly from the following list:
    • Attack Power
    • Vitality
    • Intelligence / Grit
    • Vigor
    • Speed
    • Armor
    • Hit points
    • Fire Resistance Rating
    • Cold Resistance Rating
    • Lightning Resistance Rating
    • Poison Resistance Rating
    • Magic Damage %
    • Fire Damage %
    • Cold Damage %
    • Lightning Damage %
    • Poison Damage %
    • Critical Hit %
    • Armor (scaled on character level)
    • Total Armor increased by %
    • Armor Penetration %
    • Hit points (scaled on character level)
    • Heal by % of critical damage done
    • Gain Hit Points per second
    • Attack speed increased by %
    • Weapon minimum damage increased by
    • Weapon maximum damage increased by
    • Increase damage to undead by %
    • Increase damage to demons by %
    • Magic Find Rating
    • Gold Find %
    • Experience Percent %


  • Once the Affixes have been chosen, the game assigns a value to that affix, based on a range that is determined by the ilvl of the item. For example, an ilvl 100 item may roll 35 - 42 Vitality, while an ilvl 4 item may roll as low as 1.


*Note that it is possible to roll the same affix multiple times on a single item. There is no limit to how many times a single affix may be chosen.


See Also: Stats, Damage