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Depending on your character, you can only find and use a certain weapon type.

width:48pxSword and Shields

width:48pxMace and Shields

width:48pxDual Swords

width:48pxTwo-handed Swords

width:48pxTwo-handed Maces

Runeword weapons[edit | edit source]

These are crafted at the Altar with a Runeword scroll.

Sword and Shield[edit | edit source]

Runeword Runes Added Stats
The Symphonic Sword The Symphonic Sword Omni Omni + Zigh Zigh Damage song radius increased 50%

Increase finding magical items by: ~20%

Dual Swords[edit | edit source]

Runeword Runes Added Stats
Twin Savage Swords Twin Savage Swords Pi Pi + Mue Mue (needs checking)

Wands[edit | edit source]

Runeword Runes Added Stats
Staff of Divinity Staff of Divinity Pi Pi + Mol Mol Every time you suffer damage, gain a stacking armor buff
Staff of Shadows Staff of Shadows Pi Pi + Mue Mue Every time you do damage, gain a stacking chance of executing your target
Staff of Music Staff of Music Omni Omni + Zigh Zigh Damage song radius increase 50%
Staff of the Elements Staff of the Elements Omni Omni + Mue Mue Resistance Magic: ~20%
Resistance Fire: ~20%
Resistance Cold: ~20%
Resistance Lightning: ~20%
Resistance Poison: ~20%
Every time you suffer damage, gain a stacking elemental buff
Staff of Power Staff of Power Pi Pi + Ala Ala Magic Damage: ~30%
Fire Damage: ~30%
Cold Damage: ~30%
Lightning Damage: ~30%
Poison Damage: ~30%
Your Frozen Shield replenishes twice as fast
Scythe of Death Scythe of Death Pi Pi + Del Del Every time you hit your target, gain stacking Vitality and Critical Hit

Looted weapons[edit | edit source]

  • Can be obtained by killing monsters and opening chests.
  • Common, Uncommon, Rare, Exceptional and Cursed weapons can be found.

Damage types[edit | edit source]

  • Magic
  • Poison
  • Cold
  • Lightning
  • Fire

Exceptional bonuses[edit | edit source]

These can be found on exceptional items.

  • Needle - Less base damage, but fires and recharges faster
  • Devastating - More base damage, but fires and recharges slower
  • Brutal - A lot more damage, but fires very slowly and a long recharge
  • Growth - Do more damage every shot, resets on recharge
  • Amplify - Do more damage to an enemy with every shot
  • Devour - You heal life by a small percentage of damage done
  • Efficient - More shots, faster attack
  • Death Strike - Every time you do damage, you have a chance to execute your target

Affixes on weapons[edit | edit source]

Affixes are random, with random range.

  • Hit points
  • Hit points scaled on the level
  • Armor
  • Armor scaled on the level
  • Armor %
  • Intelligence
  • Intelligence scaled on the level
  • Intelligence %
  • Wisdom
  • Mana
  • Mana scaled on the level
  • Mana %
  • Resistance
  • Hit point regen
  • Luck Rating
  • Gold Find
  • Attack Power
  • Vitality
  • Crit Chance
  • Attack Speed
  • Speed
  • Weapon minimum damage increase
  • Weapon maximum damage increase
  • Ignore 50% target armor (Does not stack)
  • Extra % damage to monster type
  • Resistance
  • Gold found
  • Heal by % of critical damage done
  • Experience
  • Fire Damage %
  • Cold Damage %
  • Poison Damage %
  • Magic Damage %
  • Lightning Damage %