Weapons

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Depending on your class, you can only find and use certain weapon types.


Wand icon.png Wands

Sword and Shield icon.png Sword and Shields

Mace and Shield icon.png Mace and Shields

Dual Swords icon.png Dual Swords

Two-handed Sword icon.png Two-handed Swords

Two-handed Mace icon.png Two-handed Maces


Looted weapons[edit | edit source]

  • Can be obtained by killing monsters and opening chests.
  • Common, Uncommon, Rare, Exceptional and Cursed weapons can be found.


Damage types[edit | edit source]

  • Magic
  • Poison
  • Cold
  • Lightning
  • Fire


Exceptional bonuses[edit | edit source]

  • These can be found on exceptional Wands.


  • Needle - Less base damage, but fires and recharges faster
  • Devastating - More base damage, but fires and recharges slower
  • Brutal - A lot more damage, but fires very slowly and a long recharge
  • Growth - Do more damage every shot, resets on recharge
  • Amplify - Do more damage to an enemy with every shot
  • Devour - You heal life by a small percentage of damage done
  • Efficient - More shots, faster attack
  • Death Strike - Every time you do damage, you have a chance to execute your target


  • These can be found on exceptional Sword and Shields, Mace and Shields, Dual Swords, Two-handed Swords and Two-handed Maces.


  • Needle - Less base damage, but fires and recharges faster
  • Devastating - More base damage, but fires and recharges slower
  • Brutal - A lot more damage, but fires very slowly and a long recharge
  • Amplify - Do more damage to an enemy with every shot
  • Devour - You heal life by a small percentage of damage done
  • Death Strike - Every time you do damage, you have a chance to execute your target


Affixes on weapons[edit | edit source]


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Affixes are random, with random range.

  • Attack Power
  • Vitality
  • Intelligence / Grit
  • Vigor
  • Speed
  • Armor
  • Hit points
  • Fire Resistance Rating
  • Cold Resistance Rating
  • Lightning Resistance Rating
  • Poison Resistance Rating
  • Magic Damage %
  • Fire Damage %
  • Cold Damage %
  • Lightning Damage %
  • Poison Damage %
  • Critical Hit %
  • Armor (scaled on character level)
  • Total Armor increased by %
  • Armor Penetration %
  • Hit points (scaled on character level)
  • Heal by % of critical damage done
  • Gain Hit Points per second
  • Attack speed increased by %
  • Weapon minimum damage increased by
  • Weapon maximum damage increased by
  • Increase damage to undead by %
  • Increase damage to demons by %
  • Magic Find Rating
  • Gold Find %
  • Experience Percent %


See Also: Stats, Damage