Wands

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See Also: Weapons


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Craftable[edit | edit source]

Tutorial quest wands[edit | edit source]

Wand of Magic Spark Wand of Magic Spark[edit | edit source]

  • First tutorial wand
  • Damage: 12-18


Improved Wand of Magic Missile Improved Wand of Magic Missile[edit | edit source]

  • Second tutorial wand
  • Damage: 18-30


Runeword wands[edit | edit source]

These are crafted at the Altar with a Runeword scroll.

Staff of the Elements
Staff of the Elements
Recipe
Runeword Runeword
Any Wand Any Wand
Omni Omni
Mue Mue
Must stand near an Altar
Staff of Divinity
Staff of Divinity
Recipe
Runeword Runeword
Any Wand Any Wand
Pi Pi
Mol Mol
Must stand near an Altar


Staff of Divinity Staff of Divinity[edit | edit source]

  • Every time you suffer damage, gain a stacking armor buff


Staff of the Elements Staff of the Elements[edit | edit source]

  • Every time you suffer damage, gain a stacking elemental buff


Staff of Music Staff of Music[edit | edit source]

  • Damage song radius increased by 50%


Staff of Shadows Staff of Shadows[edit | edit source]

  • Every time you do damage, gain a stacking chance of executing your target


Staff of Power Staff of Power[edit | edit source]


Scythe of Death Scythe of Death[edit | edit source]

  • Every time you hit your target, gain stacking Vitality and Critical Hit


width:48px Looted Wands[edit | edit source]

  • Can be obtained by killing monsters and opening chests.
  • Common, Uncommon, Rare, Exceptional and Cursed wands can be found.


Base Damage[edit | edit source]

The base damage of wands is calculated like following:

MinDMG=6*ilvl
MaxDMG=10*ilvl


Damage types[edit | edit source]

  • Magic
  • Fire
  • Cold
  • Lightning
  • Poison


Wand projectile types[edit | edit source]

  • Reflective: Projectiles fly straight and reflect off of surfaces
  • Arcing: Gravity bound projectiles, bounces off of surfaces and explode after 4 seconds, if it doesn't hit monster, it destroy blocks, by shooting at point blank distance at wall, floor or corners it explodes and instantly destroy that surface - good for quick block mining, ore is better to collect with a pickaxe to get a chance for extra ore.
  • Pierce: Projectiles fly straight and go through enemies
  • Multi shot: 3 spread projectiles
  • Scatter shot: Short range multiple projectiles
  • Spraying: Long range multiple projectiles
  • Beam: A short, continuous beam able to hit multiple enemies


Exceptional bonuses[edit | edit source]

These can be found on exceptional items.

  • Needle - Less base damage, but fires and recharges faster
  • Devastating - More base damage, but fires and recharges slower
  • Brutal - A lot more damage, but fires very slowly and a long recharge
  • Growth - Do more damage every shot, resets on recharge
  • Amplify - Do more damage to an enemy with every shot
  • Devour - You heal life by a small percentage of damage done
  • Efficient - More shots, faster attack
  • Death Strike - Every time you do damage, you have a chance to execute your target


Weapons Affixes[edit | edit source]

Affixes are random, with random range.

  • Hit points
  • Hit points scaled on the level
  • Armor
  • Armor scaled on the level
  • Armor %
  • Intelligence
  • Intelligence scaled on the level
  • Intelligence %
  • Wisdom
  • Mana
  • Mana scaled on the level
  • Mana %
  • Resistance
  • Hit point regen
  • Luck Rating
  • Gold Find
  • Attack Power
  • Vitality
  • Crit Chance
  • Attack Speed
  • Speed
  • Weapon minimum damage increase
  • Weapon maximum damage increase
  • Ignore 50% target armor (Does not stack)
  • Extra % damage to monster type
  • Resistance
  • Gold found
  • Heal by % of critical damage done
  • Experience
  • Fire Damage %
  • Cold Damage %
  • Poison Damage %
  • Magic Damage %
  • Lightning Damage %