Sword and Shield

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See Also: Weapons


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Craftable[edit | edit source]

Tutorial quest Sword and Shields:[edit | edit source]

Runeword Sword and Shields[edit | edit source]

These are crafted at the Altar with a Runeword scroll.

Runeword Runes Added Stats
The Synphonic Sword The Synphonic Sword Omni Omni + Zigh Zigh Vitality: ~15

Vigor: ~20

Critical Hit: ~15%

Damage song radius increased 50%

Increase finding magical items by: ~20%


Looted Sword and Shields[edit | edit source]

Sword and Shield icon.png Can be obtained by killing monsters and opening chests.


Base Damage[edit | edit source]

The base damage of sword and shield is calculated like following:

MinDMG=?*ilvl
MaxDMG=?*ilvl
(Should be 50% more dmg than wands and 50% less than dual swords, needs number checking)


Damage types[edit | edit source]
  • Magic
  • Fire
  • Cold
  • Lightning
  • Poison


Sword and Shield types[edit | edit source]

  • Cleaving: (insert description)
  • Bashing: (insert description)
  • Concussive: (insert description)
  • Stunning: (insert description)


Weapon Affixes[edit | edit source]

Affixes are random, with random range.

  • Hit points
  • Hit points scaled on the level
  • Armor
  • Armor scaled on the level
  • Armor %
  • Intelligence
  • Intelligence scaled on the level
  • Intelligence %
  • Wisdom
  • Mana
  • Mana scaled on the level
  • Mana %
  • Resistance
  • Hit point regen
  • Luck Rating
  • Gold Find
  • Attack Power
  • Vitality
  • Crit Chance
  • Attack Speed
  • Speed
  • Weapon minimum damage increase
  • Weapon maximum damage increase
  • Ignore 50% target armor (Does not stack)
  • Extra % damage to monster type
  • Resistance
  • Gold found
  • Heal by % of critical damage done
  • Experience
  • Fire Damage %
  • Cold Damage %
  • Poison Damage %
  • Magic Damage %
  • Lightning Damage %