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Introduction[edit | edit source]

You gain one point to spend on stats every time you level up.

Attack Power[edit | edit source]

One point of Attack Power grants 5% increase in damage

Vitality[edit | edit source]

One point of Vitality grants 45 to maximum hit points

Grit[edit | edit source]

One point of Grit grants 5 to your Armor

Vigor[edit | edit source]

One point of Vigor grants 2 to all resistance ratings

Intelligence[edit | edit source]

One point of Intelligence grants 1 mana (=additional wand charge)

Armor[edit | edit source]

Armor reduces the damage you take. There is an Armor curve in the game. At certain levels you are expected to have certain Armor value. The damage dealt is then decided by how far you are from that number. Thus, If you are over the number a lot, it is not very helpful to buff your armor further, as there are diminishing returns at work.

Resistance Ratings[edit | edit source]

Resistance ratings increase your chance to resist status effects, up to 100% against monsters of the same level as the player. Your resist chance is lowered against higher level monsters but stacking resist rating past the cap helps against that.
Resistances do not reduce incoming damage.