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  • "Lurk deep into the shadows to surprise your enemies with vengeance"
  • Combat Style: Dual Swords Dual Swords

Class BuffEdit

50% of the time you hit, gain Deep Wounds.
Increase Poison Damage by 20%.
Reduce level requirements by 10

  • Deep Wounds
    • 1% critical hit per stack
    • Gained by hitting enemies
    • Limit 15

DescriptionEdit

Rogues are melee stealth assassins that can walk past enemies and gain bonuses from striking from the shadows. They alternate between hiding and doing huge amounts of burst damage. Rogues are a challenging class that requires awareness and using multiple active skills.

Class AncientsEdit

(info from game version: first three v0.05.20a, last two v1.00d)

 
The Cloak of Shadows: Hides you in the shadows.
While in the shadows and for 3 seconds after, you receive an increased critical hit and speed.
Attacking or taking damage leaves shadows

Receive at lvl: ~3
Recharge time: 5 seconds
  • Rank 1: 40% Critical Hit, 4 Speed
  • Rank 2: 50% Critical Hit, 8 Speed
  • Rank 3: 60% Critical Hit, 12 Speed
  • Rank 4: 70% Critical Hit, 16 Speed
  • Rank 5: 80% Critical Hit, 20 Speed


 Refreshing Flask: Use Deep Wounds to heal and cure all status effects

Receive at lvl: 5
Recharge time: 1 second
  • Rank 1: 20 hit points per stack, uses up to 10 Deep Wounds
  • Rank 2: 50 hit points per stack, uses up to 10 Deep Wounds
  • Rank 3: 100 hit points per stack, uses up to 10 Deep Wounds
  • Rank 4: 150 hit points per stack, uses up to 10 Deep Wounds
  • Rank 5: 250 hit points per stack, uses up to 8 Deep Wounds
  • Rank 6: 350 hit points per stack, uses up to 7 Deep Wounds
  • Rank 7: 500 hit points per stack, uses up to 6 Deep Wounds
  • Rank 8: 800 hit points per stack, uses up to 5 Deep Wounds
  • Rank 9: 1000 hit points per stack, uses up to 5 Deep Wounds


 

 The Assassin's Cowl: Use Deep Wounds to gain critical hit for 5 seconds

Receive at lvl: 10
Recharge time: 1 second
  • Rank 1: 2% per stack, use up to 10 Deep Wounds
  • Rank 2: 4% per stack, use up to 10 Deep Wounds
  • Rank 3: 6% per stack, use up to 10 Deep Wounds
  • Rank 4: 8% per stack, use up to 10 Deep Wounds
  • Rank 5: 10% per stack, use up to 8 Deep Wounds
  • Rank 6: 12% per stack, use up to 7 Deep Wounds
  • Rank 7: 14% per stack, use up to 6 Deep Wounds
  • Rank 8: 17% per stack, use up to 5 Deep Wounds
  • Rank 9: 18% per stack, use up to 5 Deep Wounds


 The Whisper Slippers:Use Deep Wounds to gain dodge for 5 seconds

Receive at lvl: 15
Recharge time: 1 second
  • Rank 1: 2% per stack, uses up to 10 Deep Wounds
  • Rank 2: 4% per stack, uses up to 10 Deep Wounds
  • Rank 3: 6% per stack, uses up to 10 Deep Wounds
  • Rank 4: 8% per stack, uses up to 10 Deep Wounds
  • Rank 5: 10% per stack, uses up to 8 Deep Wounds
  • Rank 6: 12% per stack, uses up to 7 Deep Wounds
  • Rank 7: 14% per stack, uses up to 6 Deep Wounds
  • Rank 8: 17% per stack, uses up to 5 Deep Wounds
  • Rank 9: 18% per stack, uses up to 5 Deep Wounds


 The Devastating Dagger: Increase critical damage done

Receive at lvl: 20
Recharge time: 1 second
  • Rank 1: 10% extra critical damage
  • Rank 2: 20% extra critical damage
  • Rank 3: 30% extra critical damage
  • Rank 4: 40% extra critical damage
  • Rank 5: 50% extra critical damage
  • Rank 6: 60% extra critical damage
  • Rank 7: 70% extra critical damage
  • Rank 8: 80% extra critical damage
  • Rank 9: 100% extra critical damage