Crystals

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Crystal Shards icon.pngCrystal Shards[edit | edit source]

  • Recipe ingredient for crafting common runes.
  • Obtained by breaking crystals.


Crystals[edit | edit source]

  • Crystals can be found in chests, monsters or crystals vein.
  • After unlocking certain nodes in the survival tree, they can also be farmed.
  • Magic Find will increase your odds of higher quality crystals when farming them. Crystal qualities are determined when the  Crystal Bulbs mature into crystals.
  • Crystals can be inserted into armor. Depending on the iLvl of the armor, it has a different socket shape.
  • There is currently no way to change the shape of sockets or crystals.


Crystal Bar animation.gif Bar Crystal - Found in the Muddy Layer

Crystal Triangle animation.gif Triangle Crystal - Found in the Ice Layer

Crystal Square animation.gif Square Crystal - Found in the Slimy Layer

Crystal Diamond animation.gif Diamond Crystal - Found in the Bloody Layer

Crystal Octagon animation.gif Octagon Crystal - Found in the Fleshsore Layer

Rarities[edit | edit source]

Common Crystal animation.gif Common - Gives one bonus

Uncommon Crystal animation.gif Uncommon - Gives two bonuses

Rare Crystal animation.gif Rare - Gives three to four bonuses

Exceptional Crystal animation.gif Exceptional - Gives three to four bonuses and an exclusive Buff of various types

Unique Crystal animation.gif Unique - Gives special bonuses


Unique Crystals[edit | edit source]

Unique Crystal animation.gif The Fire Stone[edit | edit source]

  • Fire Damage: ~25%
  • Weapon minimum damage increased by: ~50
  • Weapon maximum damage increased by: ~50
  • Always set your target on fire, unless immune


Unique Crystal animation.gif Pestilence[edit | edit source]

  • Resistance Poison: ~25%
  • Poison Damage: ~25%
  • Always poison your target, unless immune
  • Release a poison bolt every time you get hit


Unique Crystal animation.gif The Ruby Core[edit | edit source]

  • Critical Hit: ~20%
  • Critical Damage: ~25%
  • Heal by ~10% of critical damage done
  • Gain ~10 hitpoints per second


Unique Crystal animation.gif Divine Shine[edit | edit source]

  • Armor: ~50
  • Percent Armor added to Damage: ~10% (Physical Damage)
  • Don't take damage from falling
  • Provides a small light radius around you


Unique Crystal animation.gif Rainbow Rock[edit | edit source]

  • Resistance Fire: ~25%
  • Resistance Cold: ~25%
  • Resistance Lightning: ~25%
  • Resistance Poison: ~25%
  • Fire Damage: ~25%
  • Cold Damage: ~25%
  • Lightning Damage: ~25%
  • Poison Damage: ~25%


Crystal Affixes[edit | edit source]



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  • Affixes are the magical properties that can appear on items of a Common (Green) quality or higher.
  • The number off affixes an item receives will depend on the quality of the item, along with random chance.
  • Once the game has determined the quality of an item, it then determines the number of affixes to give;
    • Non-Magical (White) - None
    • Common (Green) : 1 - 2
    • Uncommon (Blue) : 2 - 3
    • Rare (Purple) : 3 - 4
    • Exceptional (Orange) : 3 - 4 + Exceptional Buff
  • After the number of affixes has been assigned, the game then chooses affixes randomly from the following list:
    • Attack Power
    • Vitality
    • Intelligence / Grit
    • Vigor
    • Speed
    • Armor
    • Hit points
    • Fire Resistance Rating
    • Cold Resistance Rating
    • Lightning Resistance Rating
    • Poison Resistance Rating
    • Magic Damage %
    • Fire Damage %
    • Cold Damage %
    • Lightning Damage %
    • Poison Damage %
    • Critical Hit %
    • Armor (scaled on character level)
    • Total Armor increased by %
    • Armor Penetration %
    • Hit points (scaled on character level)
    • Heal by % of critical damage done
    • Gain Hit Points per second
    • Attack speed increased by %
    • Weapon minimum damage increased by
    • Weapon maximum damage increased by
    • Increase damage to undead by %
    • Increase damage to demons by %
    • Magic Find Rating
    • Gold Find %
    • Experience Percent %


  • Once the Affixes have been chosen, the game assigns a value to that affix, based on a range that is determined by the ilvl of the item. For example, an ilvl 100 item may roll 35 - 42 Vitality, while an ilvl 4 item may roll as low as 1.


*Note that it is possible to roll the same affix multiple times on a single item. There is no limit to how many times a single affix may be chosen.


Exceptional Crystal Affixes*

  • Every time you suffer damage, gain a stacking elemental buff (5% per stack (10 stacks: 50%))
  • Every time you suffer damage, gain a stacking armor buff
  • Every time you do damage, gain a stacking gold and magic find buff
  • Every time you do damage, gain a stacking chance of executing your target
  • Every time you kill, you have a 5% chance of healing 10% of your max health

*These effects do not stack


See Also: Stats