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Crystal Shards[ | ]
- Recipe ingredient for crafting common runes.
- Obtained by breaking crystals.
Crystals[ | ]
- Crystals can be found in chests, monsters or crystals vein.
- After unlocking certain nodes in the survival tree, they can also be farmed.
- Magic Find will increase your odds of higher quality crystals when farming them.
- Crystals can be inserted into armor. Depending on the iLvl of the armor, it has a different socket shape.
- There is currently no way to change the shape of sockets or crystals.
- Unique crystals are limited to one across all four armor slots. For example it is not possible to stack four Rainbow Rock crystals in armor sockets.
Bar Crystal - Found in the Muddy Layer
Triangle Crystal - Found in the Ice Layer
Square Crystal - Found in the Slimy Layer
Diamond Crystal - Found in the Bloody Layer
Octagon Crystal - Found in the Fleshsore Layer
Rarities[ | ]
Rare - Gives three to four bonuses
Exceptional - Gives three to four bonuses and an exclusive Buff of various types
Unique - Gives special bonuses
Unique Crystals[ | ]
- IMPORTANT NOTE - The 'always' freeze/burn/poison/charge affixes do NOT work on bosses.
The Fire Stone[ | ]
- Fire Damage: ~25%
- Weapon minimum damage increased by: ~50
- Weapon maximum damage increased by: ~50
- Always set your target on fire, unless immune
Pestilence[ | ]
- Resistance Poison: ~25%
- Poison Damage: ~25%
- Always poison your target, unless immune
- Release a poison bolt every time you get hit
The Ruby Core[ | ]
- Critical Hit Rating: ~20%
- Critical Damage: ~25%
- Heal by ~10% of critical damage done
- Gain ~10 hitpoints per second
Divine Shine[ | ]
- Armor: ~50
- Percent Armor added to Damage: ~10% (Physical Damage)
- Don't take damage from falling
- Provides a small light radius around you
Rainbow Rock[ | ]
- Resistance Fire: ~25%
- Resistance Cold: ~25%
- Resistance Lightning: ~25%
- Resistance Poison: ~25%
- Fire Damage: ~25%
- Cold Damage: ~25%
- Lightning Damage: ~25%
- Poison Damage: ~25%
Pure Magic[ | ]
- Magic Damage: ~45%
- Minimum damage increased by: ~114
- Maximum damage increased by: ~133
- Percentage of your Dexterity/Intelligence added to your Weapon damage: ~52%
Lightning Rock[ | ]
- Lightning Damage: ~26%
- Minimum damage increased by: ~51
- Maximum damage increased by: ~52
- Always electric charge your target, unless immune
Finding Stone[ | ]
- Minimum damage increased by: ~36
- Maximum damage increased by: ~30
- Magic Find Rating: ~60
- Increase gold found by: ~58%
Icicle[ | ]
- Cold Damage: ~45%
- Minimum damage increased by: ~80
- Maximum damage increased by: ~80
- Always freeze your target, unless immune.
Wisdom Jewel[ | ]
- Your Experience Percent applies to Survival Experience as well.
- Experience Percent: ~75%
Crystal Affixes[ | ]
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- Affixes are the magical properties that can appear on items of a Common (Green) quality or higher.
- The number off affixes an item receives will depend on the quality of the item, along with random chance.
- Once the game has determined the quality of an item, it then determines the number of affixes to give;
- Non-Magical (White) - None
- Common (Green) : 1 Prefix
- Uncommon (Blue) : 1 Prefix and 1 Suffix
- Rare (Purple) : 3 - 4 Prefixes or Suffixes (any combination)
- Exceptional (Orange) : 3 - 4 Prefixes or Suffixes (any combination) + Exceptional Buff
- After the number of affixes has been assigned, the game then chooses affixes randomly from the following list:
- Attack Power
- Vitality
- Intelligence / Grit
- Vigor
- Speed
- Armor
- Hit points
- Fire Resistance Rating
- Cold Resistance Rating
- Lightning Resistance Rating
- Poison Resistance Rating
- Magic Damage %
- Fire Damage %
- Cold Damage %
- Lightning Damage %
- Poison Damage %
- Critical Hit %
- Armor (scaled on character level)
- Total Armor increased by %
- Armor Penetration %
- Hit points (scaled on character level)
- Heal by % of critical damage done
- Gain Hit Points per second
- Attack speed increased by %
- Weapon minimum damage increased by
- Weapon maximum damage increased by
- Increase damage to undead by %
- Increase damage to demons by %
- Magic Find Rating
- Gold Find %
- Experience Percent %
- Percentage of your Vitality added to your Weapon damage
- Percentage of your Dexterity added to your Weapon damage
- Percentage of your Intelligence added to your Weapon damage
- Percentage of your Vigor added to your Weapon damage
- Once the Affixes have been chosen, the game assigns a value to that affix, based on a range that is determined by the ilvl of the item. For example, an ilvl 100 item may roll 35 - 42 Vitality, while an ilvl 4 item may roll as low as 1.
- Some affixes are exclusive to either Prefixes or Suffixes, which means some Common items cannot have specific affixes and certain affix multirolls are much rarer than others.
*Note that it is possible to roll the same affix multiple times on a single item. There is no limit to how many times a single affix may be chosen.
Exceptional Crystal Affixes*
- Every time you suffer damage, gain a stacking elemental buff (5% per stack (10 stacks: 50%))
- Every time you suffer damage, gain a stacking armor buff
- Every time you do damage, gain a stacking gold and magic find buff
- Every time you do damage, gain a stacking chance of executing your target
- Every time you kill, you have a 5% chance of healing 10% of your max health
*These effects do not stack
See Also: Stats