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− | {{see also|Ancient Item}} |
+ | {{see also|Ancient Item|Damage|Stats}} |
This page lists the playable '''character classes''' in ''[[{{Gamename}}]]''. |
This page lists the playable '''character classes''' in ''[[{{Gamename}}]]''. |
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== Player Classes == |
== Player Classes == |
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− | The character classes are defined by their passive ability and the special [[Ancient Item|ancient items]] that give each class their unique skills. Ancient Items are awarded every five levels. All classes can double jump. |
+ | The character classes are defined by their passive ability and the special [[Ancient Item|ancient items]] that give each class their unique skills. Ancient Items are awarded every five levels.<br />All classes have four main stats: [[Attack Power]], [[Vitality]], [[Vigor]], and either [[Dexterity]] (melee classes) or [[Intelligence]] (ranged classes and Cleric). All classes can double jump. |
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== Melee Classes == |
== Melee Classes == |
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− | === [[ |
+ | === [[Bard]] === |
− | [[File:Bard Passive Buff icon.png]] Increase Magic Damage by 20% |
+ | [[File:Bard Passive Buff icon.png]] Increase Magic Damage by 20% |
+ | {{-}} |
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− | * Grit/Vigor class |
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* ''"Music and song will enhance your stats and melt your enemies"'' |
* ''"Music and song will enhance your stats and melt your enemies"'' |
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− | ''See [[Ancient Item#Bard|Bard's Ancient Items]]'' |
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+ | * See ''[[Bard]]'' for more information |
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− | === [[ |
+ | === [[Rogue]] === |
− | [[File:Rogue Passive Buff icon.png|left]] 50% of the time you hit, gain Deep Wounds.<br />Increase Poison Damage by 20%<br |
+ | [[File:Rogue Passive Buff icon.png|left]] 50% of the time you hit, gain Deep Wounds.<br />Increase Poison Damage by 20%<br/>Reduce level requirements by 10 |
+ | {{-}} |
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− | * Grit/Vigor class |
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* ''"Lurk deep into the shadows to surprise your enemies with vengeance"'' |
* ''"Lurk deep into the shadows to surprise your enemies with vengeance"'' |
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− | ''See [[Ancient Item#Rogue|Rogue's Ancient Items]]'' |
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+ | * See ''[[Rogue]]'' for more information |
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− | |||
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+ | {{-}} |
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− | * Grit/Vigor class |
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* ''"Swords and Shield will power your way to destroying your enemies"'' |
* ''"Swords and Shield will power your way to destroying your enemies"'' |
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− | ''See [[Ancient Item#Warrior|Warrior's Ancient Items]]'' |
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+ | * See ''[[Warrior]]'' for more information |
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− | === [[ |
+ | === [[Paladin]] === |
− | [[File:Paladin Passive Buff icon.png|left]] Every time you hit a purified target, gain stacking attack speed |
+ | [[File:Paladin Passive Buff icon.png|left]] Every time you hit a purified target, gain stacking attack speed |
+ | {{-}} |
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− | * Grit/Vigor class |
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* ''"The power of the ancient gods will bless your holy path"'' |
* ''"The power of the ancient gods will bless your holy path"'' |
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− | ''See [[Ancient Item#Paladin|Paladin's Ancient Items]]'' |
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+ | * See ''[[Paladin]]'' for more information |
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− | |||
== Ranged Classes == |
== Ranged Classes == |
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− | === [[ |
+ | === [[Enchanter]] === |
− | [[File:Enchanter Passive Buff icon.png|left]] +30% critical hit chance against targets with mind-break<br />All targets hit with Lightning gain mind-break<br />Increase Lightning damage by 20% |
+ | [[File:Enchanter Passive Buff icon.png|left]] +30% critical hit chance against targets with mind-break<br />All targets hit with Lightning gain mind-break<br />Increase Lightning damage by 20% |
+ | {{-}} |
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− | * Intelligence/Wisdom class |
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* ''"Taps into the enemy's mind to alter their reality"'' |
* ''"Taps into the enemy's mind to alter their reality"'' |
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− | ''See [[Ancient Item#Enchanter|Enchanter's Ancient Items]]'' |
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+ | * See ''[[Enchanter]]'' for more information |
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− | |||
− | === [[ |
+ | === [[Necromancer]] === |
− | [[File:Necromancer Passive Buff icon.png|left]] Increase Cold Damage by 20%<br />Increase Cold Resistance by 20% |
+ | [[File:Necromancer Passive Buff icon.png|left]] Increase Cold Damage by 20%<br />Increase Cold Resistance by 20% |
+ | {{-}} |
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− | * Intelligence/Wisdom class |
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* ''"Plays with life and death in creative and malicious ways"'' |
* ''"Plays with life and death in creative and malicious ways"'' |
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− | ''See [[Ancient Item#Necromancer|Necromancer's Ancient Items]]'' |
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+ | * See ''[[Necromancer]]'' for more information |
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− | |||
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+ | {{-}} |
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− | * Intelligence/Wisdom class |
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* ''"The elements are at your command to annihilate your enemies"'' |
* ''"The elements are at your command to annihilate your enemies"'' |
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− | ''See [[Ancient Item#Wizard|Wizard's Ancient Items]]'' |
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+ | * See ''[[Wizard]]'' for more information |
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== Hybrid Classes == |
== Hybrid Classes == |
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− | === [[ |
+ | === [[Cleric]] === |
− | [[File:Cleric Passive Buff icon.png]] Smite - Gain Armor and Attack Power when you kill an enemy |
+ | [[File:Cleric Passive Buff icon.png]] Smite - Gain Armor and Attack Power when you kill an enemy |
+ | {{-}} |
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− | * Intelligence/Wisdom class |
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* ''"Divine healing for yourself and retribution for your enemies"'' |
* ''"Divine healing for yourself and retribution for your enemies"'' |
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− | ''See [[Ancient Item#Cleric|Cleric's Ancient Items]]'' |
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+ | ::Note: Crouching doubles your Block |
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+ | * See ''[[Cleric]]'' for more information |
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+ | == Player Leveling bonus == |
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+ | Player gets 1 point per level to allot into Attack Power, Vitality, Dexterity(melee), Intelligence(ranged+Cleric), and Vigor. |
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− | == |
+ | == Basic Stats == |
− | Player gets 1 point for level. |
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− | |||
{{:Stats}} |
{{:Stats}} |
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The runners of [[NPC SHOP|NPC shops]] |
The runners of [[NPC SHOP|NPC shops]] |
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== NPCs which aren't cows == |
== NPCs which aren't cows == |
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* [[Mooffulo (Not a cow)|Mooffulo (Not a Cow)]] |
* [[Mooffulo (Not a cow)|Mooffulo (Not a Cow)]] |
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+ | --> |
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+ | |||
+ | == Trivia == |
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== See also == |
== See also == |
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− | * [[Survival |
+ | * [[Survival Tree]] |
− | [[Category: |
+ | [[Category:Classes]] |
Revision as of 22:31, 27 November 2019
See Also: Ancient Item, Damage, Stats
This page lists the playable character classes in It Lurks Below.
Player Classes
The character classes are defined by their passive ability and the special ancient items that give each class their unique skills. Ancient Items are awarded every five levels.
All classes have four main stats: Attack Power, Vitality, Vigor, and either Dexterity (melee classes) or Intelligence (ranged classes and Cleric). All classes can double jump.
Melee Classes
Bard
- "Music and song will enhance your stats and melt your enemies"
- Combat Style: Sword and Shields
- Note: Crouching with Sword and Shield in hand doubles your Block
- See Bard for more information
Rogue
50% of the time you hit, gain Deep Wounds.
Increase Poison Damage by 20%
Reduce level requirements by 10
- "Lurk deep into the shadows to surprise your enemies with vengeance"
- Combat Style: Dual Swords
- See Rogue for more information
Warrior
You can wield any melee weapon.
Increase Armor and Hit Points by 20%
- "Swords and Shield will power your way to destroying your enemies"
- Combat Style: Sword and Shields and Dual Swords
- Note: Crouching doubles your Block
- See Warrior for more information
Paladin
Every time you hit a purified target, gain stacking attack speed
- "The power of the ancient gods will bless your holy path"
- Combat Style: Two-handed Swords and Two-handed Maces
- See Paladin for more information
Ranged Classes
Enchanter
+30% critical hit chance against targets with mind-break
All targets hit with Lightning gain mind-break
Increase Lightning damage by 20%
- "Taps into the enemy's mind to alter their reality"
- Combat Style: Wands
- See Enchanter for more information
Necromancer
Increase Cold Damage by 20%
Increase Cold Resistance by 20%
- "Plays with life and death in creative and malicious ways"
- Combat Style: Wands
- See Necromancer for more information
Wizard
Every point in an elemental resist rating adds to that element's damage
- "The elements are at your command to annihilate your enemies"
- Combat Style: Wands
- See Wizard for more information
Hybrid Classes
Cleric
Smite - Gain Armor and Attack Power when you kill an enemy
- "Divine healing for yourself and retribution for your enemies"
- Combat Style: Wands and Maces and Shields
- Note: Crouching doubles your Block
- See Cleric for more information
Player Leveling bonus
Player gets 1 point per level to allot into Attack Power, Vitality, Dexterity(melee), Intelligence(ranged+Cleric), and Vigor.
Basic Stats
- Attack Power - One point of Attack Power grants 4% increased damage
- Vitality - one point of Vitality grants 45 to maximum hit points
- Dexterity - One point of Dexterity grants you 5 Armor and 2% increased damage
- Intelligence - One point of Intelligence grants 1 mana (=additional wand charge) and 2% increased damage
- Vigor - one point of Vigor grants 2% to all resistances
Trivia
Originally, there were no classes in the game. When classes were added, at first there were only ranged ones.