Classes
See Also: Ancient Item, Damage, Stats
This page lists the playable character classes in It Lurks Below.
Contents
Player Classes[edit | edit source]
The character classes are defined by their passive ability and the special ancient items that give each class their unique skills. Ancient Items are awarded every five levels.
All classes have four main stats: Attack Power, Vitality, Vigor, and either Dexterity (melee classes) or Intelligence (ranged classes and Cleric). All classes can double jump.
Melee Classes[edit | edit source]
Bard[edit | edit source]
- "Music and song will enhance your stats and melt your enemies"
- Combat Style:
Sword and Shields
- Note: Crouching with Sword and Shield in hand doubles your Block
- See Bard for more information
Rogue[edit | edit source]
50% of the time you hit, gain Deep Wounds.
Increase Poison Damage by 20%
Reduce level requirements by 10
- "Lurk deep into the shadows to surprise your enemies with vengeance"
- Combat Style:
Dual Swords
- See Rogue for more information
Warrior[edit | edit source]
You can wield any melee weapon.
Increase Armor and Hit Points by 20%
- "Swords and Shield will power your way to destroying your enemies"
- Combat Style:
Sword and Shields and
Dual Swords
- Note: Crouching doubles your Block
- See Warrior for more information
Paladin[edit | edit source]
Every time you hit a purified target, gain stacking attack speed
- "The power of the ancient gods will bless your holy path"
- Combat Style:
Two-handed Swords and
Two-handed Maces
- See Paladin for more information
Ranged Classes[edit | edit source]
Enchanter[edit | edit source]
+30% critical hit chance against targets with mind-break
All targets hit with Lightning gain mind-break
Increase Lightning damage by 20%
- "Taps into the enemy's mind to alter their reality"
- Combat Style:
Wands
- See Enchanter for more information
Necromancer[edit | edit source]
Increase Cold Damage by 20%
Increase Cold Resistance by 20%
- "Plays with life and death in creative and malicious ways"
- Combat Style:
Wands
- See Necromancer for more information
Wizard[edit | edit source]
Every point in an elemental resist rating adds to that element's damage
- "The elements are at your command to annihilate your enemies"
- Combat Style:
Wands
- See Wizard for more information
Hybrid Classes[edit | edit source]
Cleric[edit | edit source]
Smite - Gain Armor and Attack Power when you kill an enemy
- "Divine healing for yourself and retribution for your enemies"
- Combat Style:
Wands and
Maces and Shields
- Note: Crouching doubles your Block
- See Cleric for more information
Player Leveling bonus[edit | edit source]
Player gets 1 point per level to allot into Attack Power, Vitality, Dexterity(melee), Intelligence(ranged+Cleric), and Vigor.
Basic Stats[edit | edit source]
- Attack Power - One point of Attack Power grants 4% increased damage
- Vitality - one point of Vitality grants 45 to maximum hit points
- Dexterity - One point of Dexterity grants you 5 Armor and 2% increased damage
- Intelligence - One point of Intelligence grants 1 mana (=additional wand charge) and 2% increased damage
- Vigor - one point of Vigor grants 2% to all resistances
Trivia[edit | edit source]
Originally, there were no classes in the game. When classes were added, at first there were only ranged ones.